no more room in hell 2 weapons
No More Room in Hell 2 Weapons — Published Stats Quick Reference
Every named ranged weapon with currently published damage notes and stats in one table.
Current source boundary
Official 1.0 material confirms 38 weapons overall. This table publishes only weapon-level fields that have a current, named source rather than inventing hidden damage or rate-of-fire numbers.
Published weapon stats
| Weapon | Type | Published damage note | Firing action | Magazine capacity | Acquisition |
|---|---|---|---|---|---|
| M93A3 | Pistol · 9mm | 2 normal-zombie headshots; 1 with Increased Pistol Damage perk | Semi-auto | 15 rounds | Not documented in cited source |
| MP5 | SMG · 9mm | Not published | Automatic | 30 rounds | Not documented in cited source |
| M1911 | Pistol · .45 ACP | 1 normal-zombie headshot | Semi-auto | 7+1 rounds | Not documented in cited source |
| Model 13 | Revolver · .357 | 1 normal-zombie / 2 red-zombie headshots | Revolver action | 6 rounds | Default starting ranged weapon |
| Rochester 1873 | Rifle · .357 | Not published | Lever action | 5 rounds | Not documented in cited source |
| Hunter 85 | Rifle · .308 | 1 normal-zombie / 2 red-zombie headshots | Bolt action | 6 rounds | Not documented in cited source |
| M14 Battle Rifle | Rifle · .308 | Same damage as Hunter 85 | Semi-auto | 20+1 rounds | Not documented in cited source |
| M7A1 | Rifle · 6.8×51mm | 1 normal-zombie / 1 red-zombie headshot | Fully automatic | 20+1 rounds | Not documented in cited source |
| MC-15 | Rifle · 5.56mm | 1 normal-zombie / 2 red-zombie headshots | Semi-auto | 30+1 rounds | Not documented in cited source |
| Fierra DB12 | Shotgun · 12 Gauge | 1 normal-zombie / 2 red-zombie headshots | Over-under break action | 2 shells | Not documented in cited source |
| 590A1 | Shotgun · 12 Gauge | Not published | Pump action | 7 shells | Not documented in cited source |
How to read this table
Damage and rate-of-fire numbers are not published in the cited current reference, so the table preserves the source’s weapon-specific headshot notes and firing actions instead of converting them into invented numeric values. Acquisition is marked only where the source explicitly says so.